Why Skipping Product Validation Before You Build Will Cost You

Full name
11 Jan 2022
5 min read

There's a version of launch day that exists in your head before it happens. The app goes live, people find it, they get it immediately, and the thing you spent months building starts doing what you always believed it would.

Then the actual launch day arrives.

I came into this particular project after that moment had already passed. The product had been built and shipped, and I was brought in to help turn things around. What I found when I got there taught me more about product thinking than most projects I'd been involved in from the start.

The product was a collector platform. A dedicated space where people could share images of their collections, discover others with the same interests, and build a community around the things they loved. The idea was genuinely interesting. But the assumption underneath it was that people would recognise they needed this, download it, and come.

They hadn't.

The mistake wasn't the product. It was the thinking that came before it.

No proper product validation had gone into the build. No real research about whether the people it was designed for actually wanted a new place to go. There had been conviction, which is not nothing, but conviction without evidence is just a bet. And this particular bet skipped a step that turned out to matter enormously: understanding what users were already doing, and whether they'd ever consider leaving it.

Collectors already had communities. They had Facebook groups with thousands of members they'd built over years. They had subreddits. They had Instagram accounts with followings they'd spent real time growing. These weren't just platforms. They were where their people already were.

Asking someone to leave that and start again somewhere new, with no following, no history, and no guarantee that anyone else would show up, is a much bigger ask than it sounds in a product brief. It requires a reason strong enough to justify the loss of everything they'd already built. And "this app is designed for you" is rarely enough of a reason on its own.

What ignoring validation signals actually looks like

The harder thing to admit is that the signals were probably there before launch. They usually are.

When you skip product validation, you don't just miss data. You miss the conversations that would have made you uncomfortable early enough to do something about it. Someone would have said, I already do this on Reddit. Someone would have asked, but why would I leave my group? Those aren't objections to handle. They're the product telling you something important about the gap between what you built and what someone actually needs.

Instead, those conversations happened after launch, in the form of low downloads and quiet adoption curves. By that point, months of development had already been spent.

What this taught me

The product itself wasn't the problem. A collector community platform is a real idea. The problem was the order of operations. Build first, validate later is a pattern that feels faster but rarely is, because the cost of being wrong compounds the longer you go without finding out.

The question that should have come first wasn't "how do we build this?" It was "why would someone leave where they already are?" And if you can't answer that clearly before you start building, you don't have a product problem yet. You have a validation problem.

Launch day is a reality check either way. The goal is just to make sure most of your surprises are good ones.

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